Creating The Right Rules for Your Auction Draft & League
Auction Draft Rule #1: Determine your league auction budget. Each auction draft must have an imaginary amount of money that is given to each owner to spend at the auction. I highly recommend accepting only $1 minimum bids; taking bids under a $1 is not necessary and becomes much more difficult to track. I think a $200 budget is pretty good for a 14-16 team roster. This allows kickers and defenses to be purchased at the end for a smaller percentage than if you used a $100 budget. At the end of the day, this is not a huge issue, as you can adjust as necessary. Having a $1,000 budget gets back to being difficult to track, as bids get smaller by percentage. The amount of money is typically the same for every manager in the league, but it does not necessarily have to be that way. You could reward the prior year’s winners with a few extra dollars, or if you want to get competitive balance, your league could give extra money to the worst teams in the league.
Auction Draft Rule #2: Determine your auction draft
nomination order. This should be fairly simple. You can do a random draw
for order, or go in inverse order from last year’s standings, or
however you want to come up with an order to do your nominations. I
would always recommend going in the same order round by round, as there
is no benefit to reversing the order in an auction, since everyone can
bid on every nomination. This allows everyone to prepare the same amount
of time for every nomination. Another tip to help keep your auction moving is to have players sit in their draft nomination order. This way you are always moving around the room the same way, and everyone knows whose turn it is to nominate.
Auction Draft Rule #3: Determine how you will take nominations. Usually, nominations are given one at a time, based on your league’s order. Online software allows for a certain number of seconds for an manager to nominate a player, and once they do, bidding commences. However, you could also do nominations for a full round. This makes things interesting, as all managers can see who the nominees will be for the next 8, 10, 12, 14, or however many players you have in your league, will be. This can alter some strategies as managers wait to bid on a player they want more than another. This can also allow for more top tier players to be nominated earlier in the auction.
Auction Draft Rule #4: Determine which players can be nominated. Many leagues have no rules on who can be nominated when. I personally think it is a waste of time to nominate kickers and defenses early. Most owners with any experience at all, will not bid anything extra for these positions, even at the beginning of the auction. While the smart owner wants to deplete other owner’s resources, doing it by nominating kickers and defenses at the beginning of the auction is not the best way to do so.
Auction Draft Rule #5: Determine who starts the bidding on a nominated player. Whomever nominates a player, must start the bidding on that player. If no one else bids, they must purchase the player they nominated. This keeps nominations relatively honest.
Auction Draft Rule #6: Determine how much money must be started on a nominated player. The normal minimum for any player should be $1. I personally advocate that some of the better players should have higher minimum starting bids. In actual auctions, we would call these reserves, or minimum starting bids. I think you should create two or three tiers of players for your auction. As a league, you can decide on a list of player rankings to use, and then create a minimum bid on say the starting number of players for your league. So, if you have a 12 owner league, that means you would typically have 12 starting QB’s. If most owners can agree on a starting list, you can then create a minimum bid for these players. If the range of values on a cheat sheet with a $200 budget is $10 to $30, then your league could make the minimum bid $5 or $10. To make things a little more interesting and appease the chiselers in your group, you could create minimum bids for only 10 of the 12. For Running Backs, I would advocate for three tiers, the top 12, the next 12, and then the rest. If the top RB’s range from $25 to $60, then you could make the minimum $20. If the next group is $8 to $20, then you could make the minimum on this group $5. The point of this is to help the pace of the auction. While auctions are great, they can get away from you time wise if you let the cheap skates run your auction. I love draft night, but I don’t need it to last four hours.
Another similar option is to have tiered rounds with different minimum bids. In round 1, you can set the minimum bid at $10 or $20. This means if an owner wants to nominate a lower lever player or kicker, they would have to pay at least that much for the player, which would eliminate trying to bleed people dry in the early rounds. In round 2, you could move the minimum to $5 or $10, again with the intention of getting more of the better players on to teams earlier in the auction. The more rounds you go down, the more the minimum bid can also be decreased, until you get down to $1.
Auction Draft Rule #7: Determine how much money must be increased on a nominated player. This is an optional rule if you are dealing with consistently slow bidders. Again, for tracking purposes, the minimum increase for any player should be at least $1. If you are doing player tiers, you do not necessarily have to do this, as you will already be saving time. If you are not, here are a couple of rules of thumb, based off of the English style of auctions. Under $20, the minimum bid increase is $1. From $20 to $50, the minimum increase must be $2. Over $50, the minimum increase must be $5. You can argue that if a player is worth $53 or $54, he is worth $55, but maybe not if you think they are worth $51 or $52. This rewards bidders who bid quickly, which moves the auction along. If you want a player for $50, then bid it fast, especially if you don’t think they are worth $55.